Field of View (FOV) Fix for Flight Simulator X (FSX)

I recently fired up Microsoft’s FSX a few days ago to try it out with my Eyefinity setup. I hadn’t done any virtual flying since before I purchased my third monitor, so I was looking forward to a more immersive experience.

Unfortunately when I started FSX I noticed that the field of view (FOV) was too narrow. Instead of having a wider view out the sides of my aircraft, I had less of a view above and below me. This is a classic sign of a vert- FOV, which unfortunately is all-too-common when running games in widescreen and Eyefinity resolutions.

Screenshot of default FOV for FSX in Eyefinity

This is the default field of view in FSX when running a triple monitor Eyefinity setup. As you can see the image is cropped on the top and bottom rather than letting you see more to the left and right.

Even using the built-in zoom feature in FSX doesn’t allow you to expand the FOV enough for a true Eyefinity experience (although it does improve things quite a bit).

Screenshot of zoomed out FOV in FSX using Eyefinity

This is the largest FOV you can achieve using the built-in zoom controls in FSX. It's an improvement, but still hinders visibility.

The fix was very simple once I found it in a forum post on Tom’s Hardware. I found the fsx.cfg file (located in C:/Users/[username]/AppData/Roaming/Microsoft/FSX/ in Windows 7) and opened it with Notepad. Then I found the line that said “WideViewAspect=False” and changed it to “WideViewAspect=True” and saved the file. I started up FSX again and the FOV was fixed! The view now expanded on the sides instead of cropping the top and bottom.

Screenshot of fixed FOV in FSX using Eyefinity

Now that the FOV fix has been applied, FSX provides a gorgeous widescreen view without cropping visibility. The built-in zoom controls can still let you expand or reduce the FOV to your preference, but at least now you're starting from a good middle ground.

Screenshot of exterior view with fixed FOV in FSX using Eyefinity

With the correct FOV, exterior views provide expansive panoramas.

About Josh McCarty

Josh McCarty is a web designer/developer and all-around technology enthusiast located near Phoenix, AZ. He specializes in developing innovative SharePoint solutions that go beyond the out-of-the-box capabilities of the platform using jQuery, XSLT, and other tools in the “middle tier.” Josh also develops custom websites and plugins for the WordPress platform with a focus on HTML5/CSS3 and responsive design. In all of his projects he emphasizes the user-experience, promotes modern web standards, and leverages the latest technologies available.

5 Responses to Field of View (FOV) Fix for Flight Simulator X (FSX)

  1. daniel says:

    Cerrar el juego, para aplicar cambios.
    ir a la carpeta especificada, abrir el archivo fsx.cgf con el bloc de notas, hacer el cambio que indica el compañero y guardar.
    arrancar el juego y todo funciona perfectamente a vista panoramica.
    Saludos

  2. Thanks says:

    Thanks!

  3. Stefano says:

    Thx for the simple but intuitive solution for Flight Simulator X – eyefinity 3 monitors fix setting!
    Now the flight is much more real and panoramic ;-)

  4. Vitamin_J says:

    Tried this using a GTX 660i with 3 27″ monitors. I didn’t notice a change. Any other suggestions?

Leave a Reply