I had a chance to play through the Left4Dead 2 demo last night, and I can say that I am even more excited for the new game to come out in November! The demo showed off some of Left4Dead 2’s new additions to the special infected, weapons, and other items. It also showed an evolution of the level design that I’m really happy with.
Left4Dead has a memorable cast of survivors. After hours of playing online with my friends, I feel like I know the survivors pretty well. Thousands of lines of dialogue, mostly one-off comments, really add to their depth. With Left4Dead 2, the survivors are developed the same way. I’m looking forward to listening to the dialogue throughout the game. Even the few lines I heard in the demo help to flesh out the characters. So far each survivor has come across just as strong as those from the original game.
Left4Dead 2 has some new weapons, and the original weapons that are returning have been tweaked from the original game. The pistol does not feel as accurate as it did in Left4Dead, but it looks heftier and produces a satisfying gunshot sound when used. Headshots with the pistol are an instant kill, and it can take limbs off with a well-placed bullet.
The pump shotgun is back as well. It acts like it has a full choke, but it is still accurate well past what I would realistically expect. Still, it is very satisfying to use. One surprise from the demo is that the shotgun will not always take down an infected with just one shot unless it takes off a limb or the head. In Left4Dead, the shotgun was an almost guaranteed kill with a body shot. In Left4Dead 2 that is not necessarily the case unless you shoot an infected in the back. The shotgun also feels slower to reload, similar to the way it reloads when it is completely empty in the first game.